Showcase of several menus from a fictional tactical shooter game, scripted and animated in Unreal Engine 4.
Entry point thumbnails by John Sweeney; property of SCEA/Naughty Dog. Pause menu background music, police radio chatter created and recorded by anonymous Freesound.org users (public domain).
Set up and animated in Unreal Engine 4. Mock-ups designed in Photoshop. Item illustrations designed in Figma and further edited in Photoshop.